00001 00002 /* 00003 pbrt source code Copyright(c) 1998-2010 Matt Pharr and Greg Humphreys. 00004 00005 This file is part of pbrt. 00006 00007 pbrt is free software; you can redistribute it and/or modify 00008 it under the terms of the GNU General Public License as published by 00009 the Free Software Foundation; either version 2 of the License, or 00010 (at your option) any later version. Note that the text contents of 00011 the book "Physically Based Rendering" are *not* licensed under the 00012 GNU GPL. 00013 00014 pbrt is distributed in the hope that it will be useful, 00015 but WITHOUT ANY WARRANTY; without even the implied warranty of 00016 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00017 GNU General Public License for more details. 00018 00019 You should have received a copy of the GNU General Public License 00020 along with this program. If not, see <http://www.gnu.org/licenses/>. 00021 00022 */ 00023 00024 00025 // textures/fbm.cpp* 00026 #include "stdafx.h" 00027 #include "textures/fbm.h" 00028 00029 // FBmTexture Method Definitions 00030 FBmTexture<float> *CreateFBmFloatTexture(const Transform &tex2world, 00031 const TextureParams &tp) { 00032 // Initialize 3D texture mapping _map_ from _tp_ 00033 TextureMapping3D *map = new IdentityMapping3D(tex2world); 00034 return new FBmTexture<float>(tp.FindInt("octaves", 8), 00035 tp.FindFloat("roughness", .5f), map); 00036 } 00037 00038 00039 00040 FBmTexture<Spectrum> *CreateFBmSpectrumTexture(const Transform &tex2world, 00041 const TextureParams &tp) { 00042 // Initialize 3D texture mapping _map_ from _tp_ 00043 TextureMapping3D *map = new IdentityMapping3D(tex2world); 00044 return new FBmTexture<Spectrum>(tp.FindInt("octaves", 8), 00045 tp.FindFloat("roughness", .5f), map); 00046 } 00047 00048