#include "stdafx.h"
#include "textures/fbm.h"
Go to the source code of this file.
Functions | |
FBmTexture< float > * | CreateFBmFloatTexture (const Transform &tex2world, const TextureParams &tp) |
FBmTexture< Spectrum > * | CreateFBmSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
FBmTexture<float>* CreateFBmFloatTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) |
Definition at line 30 of file fbm.cpp.
References TextureParams::FindFloat(), and TextureParams::FindInt().
Referenced by MakeFloatTexture().
FBmTexture<Spectrum>* CreateFBmSpectrumTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) |
Definition at line 40 of file fbm.cpp.
References TextureParams::FindFloat(), and TextureParams::FindInt().
Referenced by MakeSpectrumTexture().