#include <translucent.h>
Public Member Functions | |
| TranslucentMaterial (Reference< Texture< Spectrum > > kd, Reference< Texture< Spectrum > > ks, Reference< Texture< float > > rough, Reference< Texture< Spectrum > > refl, Reference< Texture< Spectrum > > trans, Reference< Texture< float > > bump) | |
| BSDF * | GetBSDF (const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, MemoryArena &arena) const |
Private Attributes | |
| Reference< Texture< Spectrum > > | Kd |
| Reference< Texture< Spectrum > > | Ks |
| Reference< Texture< float > > | roughness |
| Reference< Texture< Spectrum > > | reflect |
| Reference< Texture< Spectrum > > | transmit |
| Reference< Texture< float > > | bumpMap |
Definition at line 36 of file translucent.h.
| BSDF * TranslucentMaterial::GetBSDF | ( | const DifferentialGeometry & | dgGeom, | |
| const DifferentialGeometry & | dgShading, | |||
| MemoryArena & | arena | |||
| ) | const [virtual] |
Implements Material.
Definition at line 34 of file translucent.cpp.
References BSDF::Add(), BSDF_ALLOC, Material::Bump(), bumpMap, BSDF::f(), CoefficientSpectrum< nSamples >::IsBlack(), Kd, Ks, DifferentialGeometry::nn, reflect, roughness, and transmit.
Reference<Texture<float> > TranslucentMaterial::bumpMap [private] |
Definition at line 58 of file translucent.h.
Referenced by GetBSDF(), and TranslucentMaterial().
Reference<Texture<Spectrum> > TranslucentMaterial::Kd [private] |
Definition at line 55 of file translucent.h.
Referenced by GetBSDF(), and TranslucentMaterial().
Reference<Texture<Spectrum> > TranslucentMaterial::Ks [private] |
Definition at line 55 of file translucent.h.
Referenced by GetBSDF(), and TranslucentMaterial().
Reference<Texture<Spectrum> > TranslucentMaterial::reflect [private] |
Definition at line 57 of file translucent.h.
Referenced by GetBSDF(), and TranslucentMaterial().
Reference<Texture<float> > TranslucentMaterial::roughness [private] |
Definition at line 56 of file translucent.h.
Referenced by GetBSDF(), and TranslucentMaterial().
Reference<Texture<Spectrum> > TranslucentMaterial::transmit [private] |
Definition at line 57 of file translucent.h.
Referenced by GetBSDF(), and TranslucentMaterial().
1.6.3