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00024 #if defined(_MSC_VER)
00025 #pragma once
00026 #endif
00027
00028 #ifndef PBRT_MATERIALS_TRANSLUCENT_H
00029 #define PBRT_MATERIALS_TRANSLUCENT_H
00030
00031
00032 #include "pbrt.h"
00033 #include "material.h"
00034
00035
00036 class TranslucentMaterial : public Material {
00037 public:
00038
00039 TranslucentMaterial(Reference<Texture<Spectrum> > kd, Reference<Texture<Spectrum> > ks,
00040 Reference<Texture<float> > rough,
00041 Reference<Texture<Spectrum> > refl,
00042 Reference<Texture<Spectrum> > trans,
00043 Reference<Texture<float> > bump) {
00044 Kd = kd;
00045 Ks = ks;
00046 roughness = rough;
00047 reflect = refl;
00048 transmit = trans;
00049 bumpMap = bump;
00050 }
00051 BSDF *GetBSDF(const DifferentialGeometry &dgGeom, const
00052 DifferentialGeometry &dgShading, MemoryArena &arena) const;
00053 private:
00054
00055 Reference<Texture<Spectrum> > Kd, Ks;
00056 Reference<Texture<float> > roughness;
00057 Reference<Texture<Spectrum> > reflect, transmit;
00058 Reference<Texture<float> > bumpMap;
00059 };
00060
00061
00062 TranslucentMaterial *CreateTranslucentMaterial(const Transform &xform,
00063 const TextureParams &mp);
00064
00065 #endif // PBRT_MATERIALS_TRANSLUCENT_H