#include <texture.h>
Public Member Functions | |
virtual | ~TextureMapping3D () |
virtual Point | Map (const DifferentialGeometry &dg, Vector *dpdx, Vector *dpdy) const =0 |
Definition at line 108 of file texture.h.
virtual TextureMapping3D::~TextureMapping3D | ( | ) | [inline, virtual] |
virtual Point TextureMapping3D::Map | ( | const DifferentialGeometry & | dg, | |
Vector * | dpdx, | |||
Vector * | dpdy | |||
) | const [pure virtual] |
Implemented in IdentityMapping3D.
Referenced by WrinkledTexture< T >::Evaluate(), WindyTexture< T >::Evaluate(), MarbleTexture::Evaluate(), FBmTexture< T >::Evaluate(), and Checkerboard3DTexture< T >::Evaluate().