
Public Member Functions | |
| DistantLight (const Transform &light2world, const Spectrum &radiance, const Vector &dir) | |
| bool | IsDeltaLight () const | 
| Spectrum | Sample_L (const Point &p, Vector *wi, VisibilityTester *) const | 
| Spectrum | Power (const Scene *scene) const | 
| Spectrum | Sample_L (const Point &P, float u1, float u2, Vector *wo, float *pdf, VisibilityTester *visibility) const | 
| Spectrum | Sample_L (const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const | 
| float | Pdf (const Point &, const Vector &) const | 
Private Attributes | |
| Vector | lightDir | 
| Spectrum | L | 
Definition at line 30 of file distant.cpp.
| DistantLight::DistantLight | ( | const Transform & | light2world, | |
| const Spectrum & | radiance, | |||
| const Vector & | dir | |||
| ) | 
Definition at line 54 of file distant.cpp.
References L, lightDir, Light::LightToWorld, and Normalize().
Referenced by CreateLight().
| bool DistantLight::IsDeltaLight | ( | ) |  const [inline, virtual] | 
        
| Spectrum DistantLight::Sample_L | ( | const Point & | p, | |
| Vector * | wi, | |||
| VisibilityTester * | visibility | |||
| ) |  const [virtual] | 
        
Implements Light.
Definition at line 60 of file distant.cpp.
References L, lightDir, and VisibilityTester::SetRay().
Referenced by Sample_L().
Implements Light.
Definition at line 36 of file distant.cpp.
References BBox::BoundingSphere(), L, M_PI, and Scene::WorldBound().
| Spectrum DistantLight::Sample_L | ( | const Point & | P, | |
| float | u1, | |||
| float | u2, | |||
| Vector * | wo, | |||
| float * | pdf, | |||
| VisibilityTester * | visibility | |||
| ) |  const [virtual] | 
        
| Spectrum DistantLight::Sample_L | ( | const Scene * | scene, | |
| float | u1, | |||
| float | u2, | |||
| float | u3, | |||
| float | u4, | |||
| Ray * | ray, | |||
| float * | ||||
| ) |  const [virtual] | 
        
Implements Light.
Definition at line 74 of file distant.cpp.
References BBox::BoundingSphere(), ConcentricSampleDisk(), CoordinateSystem(), Ray::d, L, lightDir, M_PI, Ray::o, and Scene::WorldBound().
Vector DistantLight::lightDir [private]           | 
        
Spectrum DistantLight::L [private]           | 
        
Definition at line 51 of file distant.cpp.
Referenced by CreateLight(), DistantLight(), Power(), and Sample_L().
 1.5.6