#include "stdafx.h"
#include "textures/wrinkled.h"
Go to the source code of this file.
Functions | |
WrinkledTexture< float > * | CreateWrinkledFloatTexture (const Transform &tex2world, const TextureParams &tp) |
WrinkledTexture< Spectrum > * | CreateWrinkledSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
WrinkledTexture<float>* CreateWrinkledFloatTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) |
Definition at line 30 of file wrinkled.cpp.
References TextureParams::FindFloat(), and TextureParams::FindInt().
Referenced by MakeFloatTexture().
WrinkledTexture<Spectrum>* CreateWrinkledSpectrumTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) |
Definition at line 40 of file wrinkled.cpp.
References TextureParams::FindFloat(), and TextureParams::FindInt().
Referenced by MakeSpectrumTexture().