#include "pbrt.h"
#include "texture.h"
#include "paramset.h"
Go to the source code of this file.
Classes | |
class | UVTexture |
Functions | |
Texture< float > * | CreateUVFloatTexture (const Transform &tex2world, const TextureParams &tp) |
UVTexture * | CreateUVSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
Texture<float>* CreateUVFloatTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) |
Definition at line 30 of file uv.cpp.
Referenced by MakeFloatTexture().
UVTexture* CreateUVSpectrumTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) |
Definition at line 37 of file uv.cpp.
References Error(), TextureParams::FindFloat(), TextureParams::FindString(), TextureParams::FindVector(), and Inverse().
Referenced by MakeSpectrumTexture().