
Public Member Functions | |
| TriangleMesh (const Transform &o2w, bool ro, int ntris, int nverts, const int *vptr, const Point *P, const Normal *N, const Vector *S, const float *uv) | |
| ~TriangleMesh () | |
| BBox | ObjectBound () const |
| BBox | WorldBound () const |
| bool | CanIntersect () const |
| void | Refine (vector< Reference< Shape > > &refined) const |
Protected Attributes | |
| int | ntris |
| int | nverts |
| int * | vertexIndex |
| Point * | p |
| Normal * | n |
| Vector * | s |
| float * | uvs |
Friends | |
| class | Triangle |
| class | VertexTexture |
Definition at line 28 of file trianglemesh.cpp.
| TriangleMesh::TriangleMesh | ( | const Transform & | o2w, | |
| bool | ro, | |||
| int | ntris, | |||
| int | nverts, | |||
| const int * | vptr, | |||
| const Point * | P, | |||
| const Normal * | N, | |||
| const Vector * | S, | |||
| const float * | uv | |||
| ) |
Definition at line 141 of file trianglemesh.cpp.
References memcpy(), n, ntris, nverts, Shape::ObjectToWorld, p, s, uvs, and vertexIndex.
| TriangleMesh::~TriangleMesh | ( | ) |
| BBox TriangleMesh::ObjectBound | ( | ) | const [virtual] |
Implements Shape.
Definition at line 177 of file trianglemesh.cpp.
References nverts, p, Union(), and Shape::WorldToObject.
| BBox TriangleMesh::WorldBound | ( | ) | const [virtual] |
| bool TriangleMesh::CanIntersect | ( | ) | const [inline, virtual] |
Reimplemented from Shape.
Definition at line 190 of file trianglemesh.cpp.
References ntris, Shape::ObjectToWorld, and Shape::reverseOrientation.
friend class Triangle [friend] |
Definition at line 40 of file trianglemesh.cpp.
friend class VertexTexture [friend] |
Definition at line 41 of file trianglemesh.cpp.
int TriangleMesh::ntris [protected] |
int TriangleMesh::nverts [protected] |
Definition at line 44 of file trianglemesh.cpp.
Referenced by ObjectBound(), TriangleMesh(), and WorldBound().
int* TriangleMesh::vertexIndex [protected] |
Point* TriangleMesh::p [protected] |
Definition at line 46 of file trianglemesh.cpp.
Referenced by ObjectBound(), TriangleMesh(), WorldBound(), and ~TriangleMesh().
Normal* TriangleMesh::n [protected] |
Vector* TriangleMesh::s [protected] |
float* TriangleMesh::uvs [protected] |
1.5.6