#include <glass.h>
Public Member Functions | |
GlassMaterial (Reference< Texture< Spectrum > > r, Reference< Texture< Spectrum > > t, Reference< Texture< float > > i, Reference< Texture< float > > bump) | |
BSDF * | GetBSDF (const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, MemoryArena &arena) const |
Private Attributes | |
Reference< Texture< Spectrum > > | Kr |
Reference< Texture< Spectrum > > | Kt |
Reference< Texture< float > > | index |
Reference< Texture< float > > | bumpMap |
Definition at line 36 of file glass.h.
BSDF * GlassMaterial::GetBSDF | ( | const DifferentialGeometry & | dgGeom, | |
const DifferentialGeometry & | dgShading, | |||
MemoryArena & | arena | |||
) | const [virtual] |
Implements Material.
Definition at line 34 of file glass.cpp.
References BSDF::Add(), BSDF_ALLOC, Material::Bump(), bumpMap, index, CoefficientSpectrum< nSamples >::IsBlack(), Kr, Kt, and DifferentialGeometry::nn.
Reference<Texture<float> > GlassMaterial::bumpMap [private] |
Definition at line 51 of file glass.h.
Referenced by GetBSDF(), and GlassMaterial().
Reference<Texture<float> > GlassMaterial::index [private] |
Definition at line 50 of file glass.h.
Referenced by GetBSDF(), and GlassMaterial().
Reference<Texture<Spectrum> > GlassMaterial::Kr [private] |
Definition at line 49 of file glass.h.
Referenced by GetBSDF(), and GlassMaterial().
Reference<Texture<Spectrum> > GlassMaterial::Kt [private] |
Definition at line 49 of file glass.h.
Referenced by GetBSDF(), and GlassMaterial().