bsdfComponentOffset | PathIntegrator | [private] |
bsdfDirectionOffset | PathIntegrator | [private] |
Li(const Scene *scene, const RayDifferential &ray, const Sample *sample, float *alpha) const | PathIntegrator | [virtual] |
lightNumOffset | PathIntegrator | [private] |
lightPositionOffset | PathIntegrator | [private] |
maxDepth | PathIntegrator | [private] |
outgoingComponentOffset | PathIntegrator | [private] |
outgoingDirectionOffset | PathIntegrator | [private] |
PathIntegrator(int md) | PathIntegrator | [inline] |
Preprocess(const Scene *scene) | Integrator | [inline, virtual] |
RequestSamples(Sample *sample, const Scene *scene) | PathIntegrator | [virtual] |
~Integrator() | Integrator | [virtual] |