Welcome to Jung-Ying Wang's Home Page

 

Dean, College of Humanities and Design

 

Professor Jung-Ying Wang  Ph.D.   

 

Department of Multimedia and Game Science, Lunghwa University of Science and Technology
E-Mail: wyy@mail.lhu.edu.tw
Tel: +886-2-82093211 ext 5809

Office: Room G301

Lab: Digital Home Entertainment Lab

 

   中文網頁


Research Interests

Publications (Papers using Chinese publication are not listed)

Journal paper:

 

1."Enhancement of English learning performance by using an attention-based diagnosing and review mechanism in paper-based learning context with digital pen support, " Chih-Ming Chen, Jung-Ying Wang and Mi LinUniversal Access in the Information Society, Published online: 09 October 2017, https://doi.org/10.1007/s10209-017-0576-2 (2016 SSCI impact factor 1.219)

2."Effects of online synchronous instruction with an attention monitoring and alarm mechanism on sustained attention and learning performance, " Chih-Ming Chen, Jung-Ying WangInteractive Learning Environments, Published online: 30 Jun 2017 (2016 SSCI impact factor 1.674)

3."Assessing the Attention Levels of Students by using a Novel Attention Aware System based on Brainwave Signals", Chih-Ming Chen, Jung-Ying Wang,  Chih-Ming Yu , British Journal of Educational Technology, published online: 13 Nov 2015 (SSCI impact factor 1.318)

4. "Forecasting Reading Anxiety for Promoting English-Language Reading Performance based on Reading Annotation Behavior", Chih-Ming Chen, Jung-Ying Wang,  Yong-Ting Chen & Jhih-Hao Wu, Interactive Learning Environments, Published online: 14 May 2014 (SSCI impact factor 1.302)

5. "Facilitating English-Language Reading Performance by a Digital Reading Annotation System with Self-Regulated Learning Mechanisms," Chih-Ming Chen, Jung-Ying Wang, and Yen-Chang Chen, Educational Technology & Society, 17(1), 102-114, 2014 (SSCI impact factor 1.011)

6. "Implementation and Comparison the Dynamic Pathfinding Algorithm and Two Modified A* Pathfinding Algorithms in a Car Racing Game," Jung-Ying Wang, Yong-Bin Lin, International Journal of Computer Theory and Engineering, 4(4), pp. 551-555, August 2012. (EI indexed)

7. "Game AI: Simulating Car Racing Game by Applying Pathfinding Algorithms," Jung-Ying Wang, Yong-Bin Lin, International Journal of Machine Learning  and Computing, 2( 1), 13-18, 2012. (Indexed by: Engineering & Technology Library, Google Scholar)

8. "Emotion Classification of Non-player Character in Games Using Machine Learning Methods," Jung-Ying Wang, Wei-Han Li, Journal of Lunghwa University of Science and Technology, 31( 1), 2011.

9.“Human Motion Blending by Using the Markers of Motion Capture as Clusters,”  Jung-Ying Wang, Tsung-Han Tu, Fang-Cheng Hsu, Journal of Computer Science and Application, 6, 105-118, 2010.

10.  "Maps: An Integrated System for Protein Sequence Annotation Using Support Vector Machine," Jung-Ying Wang, Cheng-Kang Liu and Hahn-Ming Lee, Journal of the Chinese Institute of Engineers, 31, No. 5, 781-790 (2008) (SCI)  (EI indexed)

11. “SVM-Cabins: A Novel Method for Numerical Value Prediction of Solvent Accessibility Using Accumulation Cutoff Set and Support Vector Machine,” Jung-Ying Wang , Hahn-Ming Lee, and Shandar Ahmad,   Proteins: Structure, Function, Genetics, 68, 82-91 (2007) (2005 SCI impact factor 4.684)

12. "Prediction and Evolutionary Information Analysis of Proteins Solvent Accessibility Using Multiple Linear Regression" Jung-Ying Wang, Hahn-Ming Lee, and Shandar Ahmad,  Proteins: Structure, Function, Genetics, 61 (3), 481-491, 2005. ( 2004 SCI impact factor 4.429) 

13. "Look-up tables for Protein Solvent Accessibility Prediction and Nearest Neighbor Effect Analysis" Jung-Ying Wang, Shandar Ahmad, M. Michael Gromiha and Akinori Sarai,  Biopolymers, 75, 209-216 (2004). (EI indexed)

14. "Fine-grained Protein Fold Assignment by Support Vector Machines using generalized n-peptide Coding Schemes and jury voting from multiple parameter sets", Chin-Sheng Yu, Jung-Ying Wang, Jin-Moon Young, P.-C. Lyu, Chih-Jen Lin, Jenn-Kang Hwang,  Proteins: Structure, Function, Genetics, 50, 531-536 (2003).  ( 2003 SCI impact factor 4.313) 

15. "Development of Residue Look-Up Tables and Graphical Representation of Solvent Accessibility in Proteins", Shandar Ahmad, Jung-Ying Wang, M. Michael Gromiha, Hamed Fawareh, Akinori Sarai, Genome Informatics 14, 482-483 (2003). 

 

Conference Paper

 

1. "Designing Brain Training Games and Evaluating the Usability between Young and Elderly," Jung-Ying Wang,  the 3rd International Conference on Information Science and Control Engineering (ICISCE 2016), July 8-10, 2016, Beijing, China.  (EI indexed)

2. "A Variety Weapons and Armors Design Algorithm for Role-Playing Games," Jung-Ying Wang, 16th IEEE/ACIS International Conference on Software Engineering, Artificial Intelligence, Networking and Parallel/Distributed Computing (SNPD 2015), June 1-3, pp. 69-73, 2015, Takamatsu, Japan.  (EI indexed)

3. "Comparison of Game Experience and Preferences between Young and Elderly," Jung-Ying Wang, 2014 International Conference on Audio, Language and Image Processing (ICALIP 2014) , July 7-9, 2014, Shanghai, China.  (EI indexed)

4. "Dynamic Difficulty Adjustment by Fuzzy Rules Using in a Neural Network Controlled Game ," Jung-Ying Wang, Yen-Rui Tseng , 2013 9th International Conference on Natural Computation (ICNC 2013) , July 23-25, 2013, Shenyang, China. (EI indexed)

5. "Simulation of Flocking Behavior in Game by Human Emotions – Using Embedded Support Vector Machine," Jung-Ying Wang, Wei-Han Li, 2012 International Conference on Network and Computer Science (ICNCS 2012), March 10-12, 2012, Hong Kong, China.

6."Implementation and Comparison the Dynamic Pathfinding Algorithm and Two Modified A* Pathfinding Algorithms in a  Car Racing Game,"  Jung-Ying Wang,  Yong-Bin Lin, 2011 4th IEEE International Conference on Computer Science and Information Technology (ICCSIT 2011) ,June 10 - 12, 2011, Chengdu, China. (EI indexed)

7.“Motion Blending for Various Types of Motions on the Spot,” Jung-Ying Wang, Tsung-Han Tu, The 4th International Conference on Intelligent Information Technology Application (IITA 2010), November 5 - 7, 2010, Qinhuangdao, China. (EI indexed)

8. "An Effective Method of Pathfinding in a Car Racing Game," Jung-Ying Wang,  Yong-Bin Lin, 2010 The 2nd International Conference on Computer and Automation Engineering (ICCAE 2010), vol 3, 544-547, February 26 - 28, 2010, Singapore. (EI indexed)

9.“Recognition of Human Actions Using Motion Capture Data and Support Vector Machine,”   Jung-Ying Wang, Hahn-Ming Lee, 2009 World Congress on Software Engineering (WCSE 2009), May 19-21, 2009, Xiamen , China . (EI indexed)

10. "Improving SIM-based Annotation Method of Protein Sequence Using Support Vector Machine",

 Jung-Ying Wang, Cheng-Kang Liu and Hahn-Ming Lee;  2006 SCIS & ISIS (Joint 3rd International Conference on Soft Computing and Intelligent Systems and 7th International Symposium on advanced Intelligent Systems), Tokyo, Japan, 20-24 September , 2006

11. "Model Selection of SVMs Using GA Approach",     Peng-Wei Chen, Jung-Ying Wang  and Hahn-Ming Lee; 2004 IJCNN International Joint Conference on Neural Networks, Budapest, Hungary, 26 - 29 July 2004. (EI indexed)

12. "Queryfind: search ranking based on users' feedback and expert's agreement", Po-Hsiang Wang; Jung-Ying Wang and Hahn-Ming Lee; 2004 IEEE International Conference on e-Technology, e-Commerce and e-Service,  28-31 March 2004 (Pages:299 - 304). (EI ndexed)

13. "Development of Residue look-up tables and Graphical Representation of Solvent Accessibility in Proteins" , Shandar Ahmad, Jung-Ying Wang, M. Michael Gromiha, Hamed Fawareh, Akinori Sarai, Annual meeting of the Biophysical Society of Japan (2003),  September 2003.

Experience and Education

Academic Activities (2009~ 2014)

 

Guest Editor

 Journal of Amino Acids (Special Issue in Functional Residues in Proteins 2011)

 

Reviewer of Journals

1. Reviewer of the Journal of Interactive Learning Environments (2013, 2014) (SSCI)

2. Reviewer of the Journal of Information Science and Engineering (2014)(SCI)

2. Reviewer of the Journal of Computer Science and Technology(2012) (SCI)

3. Reviewer of the Artificial Intelligence Journal of Information Science and Engineering (2011)( SCI review 3 articles 2011)

4. Reviewer of the Pattern Recognition Letters (2010) (SCI)

5. Reviewer of the Journal of Lunghwa University of Science and Technology (2009~2011)

6. Reviewer of the Journal of Southern Taiwan University (2011)

 

Reviewer of Conferences

1.Reviewer of the 2013 9th International Conference on Natural Computation (ICNC'13) and the 10th International Conference on Fuzzy Systems and Knowledge Discovery (FSKD'13) (EI conference review 6 articles)

2. Reviewer of the 2012 2nd International Conference on Electronic & Mechanical Engineering and Information Technology (EMEIT 2012) (EI conference)

3.Reviewer of the 2011 4th IEEE International Conference on Computer Science and Information Technology (IEEE ICCSIT)

    (EI conference review 7 articles)

4.Reviewer of the 2011 6th Intelligent Living Technology

(also the session chair of the session of Artificial Intelligent in DLT2011 conference )

5.Reviewer of the 2009 International Conference on Digital Content (review 2 articles)

Other My Research Links

* Application of SVM (Support Vector Machines) in Bioinformatics

(The Support Vector Machines (SVM) is a very promising classification technique. )

* Prediction of Solvent Accessibility

* Breast Cancer Diagnosis 

* SVM Signal Peptide Cleavage Site Predictor (Human)


Recent talks

1. Introduction to Support Vector Machines and Their Applications, Talk in Department of Computer Science and Information Engineering National Taiwan University of Science and Technology March 29, 2012.

2.  A Tutorial on Support Vector Machines,  Talk in Department of Computer Science and Information Engineering National Taiwan University of Science and Technology April 7, 2011.

3. An Emotion Expression system for the Role Playing Game by Using Neural Network, Talk in Teaching Excellent Project Conference in LHU May 21, 2010.    

4. Applications of Support Vector Machines, Talk in Department of Computer Science and Information Engineering National Taiwan University of Science and Technology May 12, 2009.

5.    Support Vector Machine: Applying in Bioinformatics Problems, Talk in Department of Chemical  Engineering National Taiwan University of Science and Technology December 3, 2008.

6.    Development of Digital Games, Talk in Department of Electronic Engineering Ching Yun University February 22, 2008.

7.    Applications of MATLAB and WEKA software in Neural Network, Talk in Department of Computer Science and Information Engineering National Taiwan University of Science and Technology December 4, 2007.

8.    Applications of Neural Network in Data Mining, Talk in Department of Computer Science and Information Engineering National Taiwan University of Science and Technology November 26, 2007.

9.    Motion Capture System: Introduction and Applications, Talk in Department of Electronic Engineering Ching Yun University October 31, 2007.

10.  Application Motion Capture System in Game Development, Talk in Special Workshop on Multimedia and Game Science August 9, 2007.

11.  Using Motion Capture of Hiphop Dance in Action Game Development, Talk in Taiwan Digital Content and Multimedia Forum December 12, 2006. 

12.   SVM and Its Related Applications, Talk in Department of Computer Science and Information Engineering National Taiwan University of Science and Technology May 24, 2006.

13.  Support Vector Machine: Introduction and Applications, Talk in Department of Computer Science and Information Engineering National Taiwan University of Science and Technology December 4, 2006.

Recent Research Projects
 

Project Name
Due Dates
Organization

Comparison the preference of different game AI embedded into the same game and Turing test for game's built-in AI agents and human players

August 2017 ~ 

July 2018

National Science Council Research Project

Developing and Evaluating Digital Brain Fitness and Body Stretching Games for Seniors

 by Using Somatosensory Technology

September 2015 ~ 

October 2016

National Science Council Research Project

A Genetic Algorithm Based Approach to Dynamic Personalized Recommendation System on
Role-playing Game

August 2014 ~ 

July 2015

National Science Council Research Project

Design and evaluation of physical interactive games on brain training for elderly people

September 2013 ~ 

October 2014

National Science Council Research Project

Digital entertainment and information platform for elderly people

October 2012 ~ 

October 2013

National Science Council Research Project

Applying Pathfinding and Flocking Artificial Intelligence in Digital Games

August 2011 ~ 

July 2012

National Science Council Research Project

A Generative Model for Motion Blending and Motion Synthesis

August 2010 ~ 

July 2011

National Science Council Research Project

Applying Machine Learning Methods in Recognition of Human Actions and Developing a Morphable Model for Human Actions - Based on Motion Capture Data

August 2009 ~ 

July 2010

National Science Council Research Project

Applying Machine Learning Methods in Serious Games Research and Development

August 2008 ~ 

July 2009

National Science Council Research Project

Integration program of International Cooperation and Exchange for the Multimedia and Game Education

May 2008 ~ 

December 2008

Ministry of Education Research Project

Constructing Benchmark Dataset for Human Action Understanding by Using Motion Capture

May 2007 ~ April 2008

National Science Council Research Project

Constructing  Interactive Children's Foreign Language Learning System by Using Virtual Studio and Motion Capture

July 2007 ~ Feb. 2008

National Science Council Research Project

Integration program of International Cooperation and Exchange for the cultivation of talent in Digital Content Industry

April 2007 ~

December 2007

National Science Council Research Project

Predicting Subcellular Localization of Proteins

Aug. 2006 ~ Jul. 2007

National Science Council Research Project

Integrating Applications on  Motion Capture System and 3D Virtual Studio

Jun. 2006 ~ May 2007

Ministry of Education Research Project

 

Certification

Project Management Certificate of Trainer, IPMA Level D, Certified Project Management Associate

Project Management Certificate of Training, IPMA Level D, Certified Project Management Associate

 

Last Updated: 2017/10 ©