AddPrimitive(Reference< Primitive > prim) | Voxel | [inline] |
allCanIntersect | Voxel | [private] |
Intersect(const Ray &ray, Intersection *isect, RWMutexLock &lock) | Voxel | |
IntersectP(const Ray &ray, RWMutexLock &lock) | Voxel | |
primitives | Voxel | [private] |
size() const | Voxel | [inline] |
Voxel() | Voxel | [inline] |
Voxel(Reference< Primitive > op) | Voxel | [inline] |