| AddPrimitive(Reference< Primitive > prim) | Voxel | [inline] |
| allCanIntersect | Voxel | [private] |
| Intersect(const Ray &ray, Intersection *isect, RWMutexLock &lock) | Voxel | |
| IntersectP(const Ray &ray, RWMutexLock &lock) | Voxel | |
| primitives | Voxel | [private] |
| size() const | Voxel | [inline] |
| Voxel() | Voxel | [inline] |
| Voxel(Reference< Primitive > op) | Voxel | [inline] |
1.6.3