TriangleMesh Member List
This is the complete list of members for
TriangleMesh, including all inherited members.
alphaTexture | TriangleMesh | [protected] |
Area() const | Shape | [virtual] |
CanIntersect() const | TriangleMesh | [inline, virtual] |
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const | Shape | [inline, virtual] |
Intersect(const Ray &ray, float *tHit, float *rayEpsilon, DifferentialGeometry *dg) const | Shape | [virtual] |
IntersectP(const Ray &ray) const | Shape | [virtual] |
n | TriangleMesh | [protected] |
nextshapeId | Shape | [static] |
nReferences | ReferenceCounted | |
ntris | TriangleMesh | [protected] |
nverts | TriangleMesh | [protected] |
ObjectBound() const | TriangleMesh | [virtual] |
ObjectToWorld | Shape | |
p | TriangleMesh | [protected] |
Pdf(const Point &Pshape) const | Shape | [inline, virtual] |
Pdf(const Point &p, const Vector &wi) const | Shape | [virtual] |
ReferenceCounted() | ReferenceCounted | [inline] |
Refine(vector< Reference< Shape > > &refined) const | TriangleMesh | [virtual] |
ReverseOrientation | Shape | |
s | TriangleMesh | [protected] |
Sample(float u1, float u2, Normal *Ns) const | Shape | [inline, virtual] |
Sample(const Point &P, float u1, float u2, Normal *Ns) const | Shape | [inline, virtual] |
Shape(const Transform *o2w, const Transform *w2o, bool ro) | Shape | |
shapeId | Shape | |
TransformSwapsHandedness | Shape | |
Triangle class | TriangleMesh | [friend] |
TriangleMesh(const Transform *o2w, const Transform *w2o, bool ro, int ntris, int nverts, const int *vptr, const Point *P, const Normal *N, const Vector *S, const float *uv, const Reference< Texture< float > > &atex) | TriangleMesh | |
uvs | TriangleMesh | [protected] |
vertexIndex | TriangleMesh | [protected] |
VertexTexture class | TriangleMesh | [friend] |
WorldBound() const | TriangleMesh | [virtual] |
WorldToObject | Shape | |
~Shape() | Shape | [virtual] |
~TriangleMesh() | TriangleMesh | |