| AnimatedTransform class | Transform | [friend] |
| GetInverseMatrix() const | Transform | [inline] |
| GetMatrix() const | Transform | [inline] |
| HasScale() const | Transform | [inline] |
| Inverse(const Transform &t) | Transform | [friend] |
| IsIdentity() const | Transform | [inline] |
| m | Transform | [private] |
| mInv | Transform | [private] |
| operator!=(const Transform &t) const | Transform | [inline] |
| operator()(const Point &pt) const | Transform | [inline] |
| operator()(const Point &pt, Point *ptrans) const | Transform | [inline] |
| operator()(const Vector &v) const | Transform | [inline] |
| operator()(const Vector &v, Vector *vt) const | Transform | [inline] |
| operator()(const Normal &) const | Transform | [inline] |
| operator()(const Normal &, Normal *nt) const | Transform | [inline] |
| operator()(const Ray &r) const | Transform | [inline] |
| operator()(const Ray &r, Ray *rt) const | Transform | [inline] |
| operator()(const RayDifferential &r) const | Transform | [inline] |
| operator()(const RayDifferential &r, RayDifferential *rt) const | Transform | [inline] |
| operator()(const BBox &b) const | Transform | |
| operator*(const Transform &t2) const | Transform | |
| operator<(const Transform &t2) const | Transform | [inline] |
| operator==(const Transform &t) const | Transform | [inline] |
| Print(FILE *f) const | Transform | |
| Quaternion | Transform | [friend] |
| SwapsHandedness() const | Transform | |
| Transform() | Transform | [inline] |
| Transform(const float mat[4][4]) | Transform | [inline] |
| Transform(const Matrix4x4 &mat) | Transform | [inline] |
| Transform(const Matrix4x4 &mat, const Matrix4x4 &minv) | Transform | [inline] |
1.6.3