AnimatedTransform class | Transform | [friend] |
GetInverseMatrix() const | Transform | [inline] |
GetMatrix() const | Transform | [inline] |
HasScale() const | Transform | [inline] |
Inverse(const Transform &t) | Transform | [friend] |
IsIdentity() const | Transform | [inline] |
m | Transform | [private] |
mInv | Transform | [private] |
operator!=(const Transform &t) const | Transform | [inline] |
operator()(const Point &pt) const | Transform | [inline] |
operator()(const Point &pt, Point *ptrans) const | Transform | [inline] |
operator()(const Vector &v) const | Transform | [inline] |
operator()(const Vector &v, Vector *vt) const | Transform | [inline] |
operator()(const Normal &) const | Transform | [inline] |
operator()(const Normal &, Normal *nt) const | Transform | [inline] |
operator()(const Ray &r) const | Transform | [inline] |
operator()(const Ray &r, Ray *rt) const | Transform | [inline] |
operator()(const RayDifferential &r) const | Transform | [inline] |
operator()(const RayDifferential &r, RayDifferential *rt) const | Transform | [inline] |
operator()(const BBox &b) const | Transform | |
operator*(const Transform &t2) const | Transform | |
operator<(const Transform &t2) const | Transform | [inline] |
operator==(const Transform &t) const | Transform | [inline] |
Print(FILE *f) const | Transform | |
Quaternion | Transform | [friend] |
SwapsHandedness() const | Transform | |
Transform() | Transform | [inline] |
Transform(const float mat[4][4]) | Transform | [inline] |
Transform(const Matrix4x4 &mat) | Transform | [inline] |
Transform(const Matrix4x4 &mat, const Matrix4x4 &minv) | Transform | [inline] |