| aggregate | Scene | |
| bound | Scene | |
| Intersect(const Ray &ray, Intersection *isect) const | Scene | [inline] |
| IntersectP(const Ray &ray) const | Scene | [inline] |
| lights | Scene | |
| Scene(Primitive *accel, const vector< Light * > <s, VolumeRegion *vr) | Scene | |
| volumeRegion | Scene | |
| WorldBound() const | Scene | |
| ~Scene() | Scene |
1.6.3