| CanIntersect() const | Primitive | [virtual] |
| FullyRefine(vector< Reference< Primitive > > &refined) const | Primitive | |
| GetAreaLight() const =0 | Primitive | [pure virtual] |
| GetBSDF(const DifferentialGeometry &dg, const Transform &ObjectToWorld, MemoryArena &arena) const =0 | Primitive | [pure virtual] |
| GetBSSRDF(const DifferentialGeometry &dg, const Transform &ObjectToWorld, MemoryArena &arena) const =0 | Primitive | [pure virtual] |
| Intersect(const Ray &r, Intersection *in) const =0 | Primitive | [pure virtual] |
| IntersectP(const Ray &r) const =0 | Primitive | [pure virtual] |
| nextprimitiveId | Primitive | [protected, static] |
| nReferences | ReferenceCounted | |
| Primitive() | Primitive | [inline] |
| primitiveId | Primitive | |
| ReferenceCounted() | ReferenceCounted | [inline] |
| Refine(vector< Reference< Primitive > > &refined) const | Primitive | [virtual] |
| WorldBound() const =0 | Primitive | [pure virtual] |
| ~Primitive() | Primitive | [virtual] |
1.6.3