| abortTasks | PhotonShootingTask | |
| causticPhotons | PhotonShootingTask | |
| directPhotons | PhotonShootingTask | |
| indirectPhotons | PhotonShootingTask | |
| integrator | PhotonShootingTask | |
| lightDistribution | PhotonShootingTask | |
| mutex | PhotonShootingTask | |
| nDirectPaths | PhotonShootingTask | |
| nshot | PhotonShootingTask | |
| PhotonShootingTask(int tn, float ti, Mutex &m, PhotonIntegrator *in, ProgressReporter &prog, bool &at, int &ndp, vector< Photon > &direct, vector< Photon > &indir, vector< Photon > &caustic, vector< RadiancePhoton > &rps, vector< Spectrum > &rpR, vector< Spectrum > &rpT, uint32_t &ns, Distribution1D *distrib, const Scene *sc, const Renderer *sr) | PhotonShootingTask | [inline] |
| progress | PhotonShootingTask | |
| radiancePhotons | PhotonShootingTask | |
| renderer | PhotonShootingTask | |
| rpReflectances | PhotonShootingTask | |
| rpTransmittances | PhotonShootingTask | |
| Run() | PhotonShootingTask | [virtual] |
| scene | PhotonShootingTask | |
| taskNum | PhotonShootingTask | |
| time | PhotonShootingTask | |
| ~Task() | Task | [virtual] |
1.6.3