Bump(const Reference< Texture< float > > &d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | Material | [static] |
bumpMap | MirrorMaterial | [private] |
GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, MemoryArena &arena) const | MirrorMaterial | [virtual] |
GetBSSRDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, MemoryArena &arena) const | Material | [inline, virtual] |
Kr | MirrorMaterial | [private] |
MirrorMaterial(Reference< Texture< Spectrum > > r, Reference< Texture< float > > bump) | MirrorMaterial | [inline] |
nReferences | ReferenceCounted | |
ReferenceCounted() | ReferenceCounted | [inline] |
~Material() | Material | [virtual] |