| Bump(const Reference< Texture< float > > &d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | Material | [static] |
| bumpMap | MirrorMaterial | [private] |
| GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, MemoryArena &arena) const | MirrorMaterial | [virtual] |
| GetBSSRDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, MemoryArena &arena) const | Material | [inline, virtual] |
| Kr | MirrorMaterial | [private] |
| MirrorMaterial(Reference< Texture< Spectrum > > r, Reference< Texture< float > > bump) | MirrorMaterial | [inline] |
| nReferences | ReferenceCounted | |
| ReferenceCounted() | ReferenceCounted | [inline] |
| ~Material() | Material | [virtual] |
1.6.3