IdentityMapping3D(const Transform &x) | IdentityMapping3D | [inline] |
Map(const DifferentialGeometry &dg, Vector *dpdx, Vector *dpdy) const | IdentityMapping3D | [virtual] |
WorldToTexture | IdentityMapping3D | [private] |
~TextureMapping3D() | TextureMapping3D | [inline, virtual] |