areaLight | GeometricPrimitive | [private] |
CanIntersect() const | GeometricPrimitive | [virtual] |
FullyRefine(vector< Reference< Primitive > > &refined) const | Primitive | |
GeometricPrimitive(const Reference< Shape > &s, const Reference< Material > &m, AreaLight *a) | GeometricPrimitive | |
GetAreaLight() const | GeometricPrimitive | [virtual] |
GetBSDF(const DifferentialGeometry &dg, const Transform &ObjectToWorld, MemoryArena &arena) const | GeometricPrimitive | [virtual] |
GetBSSRDF(const DifferentialGeometry &dg, const Transform &ObjectToWorld, MemoryArena &arena) const | GeometricPrimitive | [virtual] |
Intersect(const Ray &r, Intersection *isect) const | GeometricPrimitive | [virtual] |
IntersectP(const Ray &r) const | GeometricPrimitive | [virtual] |
material | GeometricPrimitive | [private] |
nextprimitiveId | Primitive | [protected, static] |
nReferences | ReferenceCounted | |
Primitive() | Primitive | [inline] |
primitiveId | Primitive | |
ReferenceCounted() | ReferenceCounted | [inline] |
Refine(vector< Reference< Primitive > > &refined) const | GeometricPrimitive | [virtual] |
shape | GeometricPrimitive | [private] |
WorldBound() const | GeometricPrimitive | [virtual] |
~Primitive() | Primitive | [virtual] |