Camera(const AnimatedTransform &cam2world, float sopen, float sclose, Film *film) | Camera | |
CameraToWorld | Camera | |
film | Camera | |
GenerateRay(const CameraSample &sample, Ray *ray) const =0 | Camera | [pure virtual] |
GenerateRayDifferential(const CameraSample &sample, RayDifferential *rd) const | Camera | [virtual] |
shutterClose | Camera | |
shutterOpen | Camera | |
~Camera() | Camera | [virtual] |