BBox() | BBox | [inline] |
BBox(const Point &p) | BBox | [inline] |
BBox(const Point &p1, const Point &p2) | BBox | [inline] |
BoundingSphere(Point *c, float *rad) const | BBox | |
Expand(float delta) | BBox | [inline] |
Inside(const Point &pt) const | BBox | [inline] |
IntersectP(const Ray &ray, float *hitt0=NULL, float *hitt1=NULL) const | BBox | |
Lerp(float tx, float ty, float tz) const | BBox | [inline] |
MaximumExtent() const | BBox | [inline] |
Offset(const Point &p) const | BBox | [inline] |
operator[](int i) const | BBox | [inline] |
operator[](int i) | BBox | [inline] |
Overlaps(const BBox &b) const | BBox | [inline] |
pMax | BBox | |
pMin | BBox | |
SurfaceArea() const | BBox | [inline] |
Union(const BBox &b, const Point &p) | BBox | [friend] |
Union(const BBox &b, const BBox &b2) | BBox | [friend] |
Volume() const | BBox | [inline] |