CanIntersect() const | Primitive | [virtual] |
FullyRefine(vector< Reference< Primitive > > &refined) const | Primitive | |
GetAreaLight() const | Aggregate | [virtual] |
GetBSDF(const DifferentialGeometry &dg, const Transform &, MemoryArena &) const | Aggregate | [virtual] |
GetBSSRDF(const DifferentialGeometry &dg, const Transform &, MemoryArena &) const | Aggregate | [virtual] |
Intersect(const Ray &r, Intersection *in) const =0 | Primitive | [pure virtual] |
IntersectP(const Ray &r) const =0 | Primitive | [pure virtual] |
nextprimitiveId | Primitive | [protected, static] |
nReferences | ReferenceCounted | |
Primitive() | Primitive | [inline] |
primitiveId | Primitive | |
ReferenceCounted() | ReferenceCounted | [inline] |
Refine(vector< Reference< Primitive > > &refined) const | Primitive | [virtual] |
WorldBound() const =0 | Primitive | [pure virtual] |
~Primitive() | Primitive | [virtual] |