Li(const Scene *scene, const RayDifferential &ray, const Sample *sample, float *alpha) const | WhittedIntegrator | [virtual] |
maxDepth | WhittedIntegrator | [private] |
Preprocess(const Scene *scene) | Integrator | [inline, virtual] |
rayDepth | WhittedIntegrator | [mutable, private] |
RequestSamples(Sample *sample, const Scene *scene) | Integrator | [inline, virtual] |
WhittedIntegrator(int md) | WhittedIntegrator | [inline] |
~Integrator() | Integrator | [virtual] |