Bump(Reference< Texture< float > > d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | Material | [static] |
bumpMap | Translucent | [private] |
GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading) const | Translucent | [virtual] |
Kd | Translucent | [private] |
Ks | Translucent | [private] |
nReferences | ReferenceCounted | |
ReferenceCounted() | ReferenceCounted | [inline] |
ReferenceCounted() | ReferenceCounted | [inline] |
reflect | Translucent | [private] |
roughness | Translucent | [private] |
Translucent(Reference< Texture< Spectrum > > kd, Reference< Texture< Spectrum > > ks, Reference< Texture< float > > rough, Reference< Texture< Spectrum > > refl, Reference< Texture< Spectrum > > trans, Reference< Texture< float > > bump) | Translucent | [inline] |
transmit | Translucent | [private] |
~Material() | Material | [virtual] |