| GetInverse() const | Transform | [inline] |
| HasScale() const | Transform | |
| m | Transform | [private] |
| mInv | Transform | [private] |
| operator()(const Point &pt) const | Transform | [inline] |
| operator()(const Point &pt, Point *ptrans) const | Transform | [inline] |
| operator()(const Vector &v) const | Transform | [inline] |
| operator()(const Vector &v, Vector *vt) const | Transform | [inline] |
| operator()(const Normal &) const | Transform | [inline] |
| operator()(const Normal &, Normal *nt) const | Transform | [inline] |
| operator()(const Ray &r) const | Transform | [inline] |
| operator()(const Ray &r, Ray *rt) const | Transform | [inline] |
| operator()(const BBox &b) const | Transform | |
| operator*(const Transform &t2) const | Transform | |
| operator<<(ostream &, const Transform &) | Transform | [friend] |
| SwapsHandedness() const | Transform | |
| Transform() | Transform | [inline] |
| Transform(float mat[4][4]) | Transform | [inline] |
| Transform(const Reference< Matrix4x4 > &mat) | Transform | [inline] |
| Transform(const Reference< Matrix4x4 > &mat, const Reference< Matrix4x4 > &minv) | Transform | [inline] |
1.5.6