Li(const Scene *scene, const RayDifferential &ray, const Sample *sample, float *alpha) const =0 | Integrator | [pure virtual] |
Preprocess(const Scene *scene) | Integrator | [inline, virtual] |
RequestSamples(Sample *sample, const Scene *scene) | Integrator | [inline, virtual] |
~Integrator() | Integrator | [virtual] |