Bump(Reference< Texture< float > > d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | Material | [static] |
bumpMap | ShinyMetal | [private] |
GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading) const | ShinyMetal | [virtual] |
Kr | ShinyMetal | [private] |
Ks | ShinyMetal | [private] |
nReferences | ReferenceCounted | |
ReferenceCounted() | ReferenceCounted | [inline] |
ReferenceCounted() | ReferenceCounted | [inline] |
roughness | ShinyMetal | [private] |
ShinyMetal(Reference< Texture< Spectrum > > ks, Reference< Texture< float > > rough, Reference< Texture< Spectrum > > kr, Reference< Texture< float > > bump) | ShinyMetal | [inline] |
~Material() | Material | [virtual] |