Bump(Reference< Texture< float > > d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | Material | [static] |
bumpMap | Plastic | [private] |
GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading) const | Plastic | [virtual] |
Kd | Plastic | [private] |
Ks | Plastic | [private] |
nReferences | ReferenceCounted | |
Plastic(Reference< Texture< Spectrum > > kd, Reference< Texture< Spectrum > > ks, Reference< Texture< float > > rough, Reference< Texture< float > > bump) | Plastic | [inline] |
ReferenceCounted() | ReferenceCounted | [inline] |
ReferenceCounted() | ReferenceCounted | [inline] |
roughness | Plastic | [private] |
~Material() | Material | [virtual] |