| bsdfComponentOffset | PathIntegrator | [private] |
| bsdfDirectionOffset | PathIntegrator | [private] |
| Li(const Scene *scene, const RayDifferential &ray, const Sample *sample, float *alpha) const | PathIntegrator | [virtual] |
| lightNumOffset | PathIntegrator | [private] |
| lightPositionOffset | PathIntegrator | [private] |
| maxDepth | PathIntegrator | [private] |
| outgoingComponentOffset | PathIntegrator | [private] |
| outgoingDirectionOffset | PathIntegrator | [private] |
| PathIntegrator(int md) | PathIntegrator | [inline] |
| Preprocess(const Scene *scene) | Integrator | [inline, virtual] |
| RequestSamples(Sample *sample, const Scene *scene) | PathIntegrator | [virtual] |
| ~Integrator() | Integrator | [virtual] |
1.5.6