| Bump(Reference< Texture< float > > d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | Material | [static] |
| bumpMap | Mirror | [private] |
| GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading) const | Mirror | [virtual] |
| Kr | Mirror | [private] |
| Mirror(Reference< Texture< Spectrum > > r, Reference< Texture< float > > bump) | Mirror | [inline] |
| nReferences | ReferenceCounted | |
| ReferenceCounted() | ReferenceCounted | [inline] |
| ReferenceCounted() | ReferenceCounted | [inline] |
| ~Material() | Material | [virtual] |
1.5.6