Bump(Reference< Texture< float > > d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | Material | [static] |
bumpMap | Matte | [private] |
GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading) const | Matte | [virtual] |
Kd | Matte | [private] |
Matte(Reference< Texture< Spectrum > > kd, Reference< Texture< float > > sig, Reference< Texture< float > > bump) | Matte | [inline] |
nReferences | ReferenceCounted | |
ReferenceCounted() | ReferenceCounted | [inline] |
ReferenceCounted() | ReferenceCounted | [inline] |
sigma | Matte | [private] |
~Material() | Material | [virtual] |