CanIntersect() const | Primitive | [virtual] |
FullyRefine(vector< Reference< Primitive > > &refined) const | Primitive | |
GetAreaLight() const | InstancePrimitive | [inline, virtual] |
GetBSDF(const DifferentialGeometry &dg, const Transform &WorldToObject) const | InstancePrimitive | [inline, virtual] |
instance | InstancePrimitive | [private] |
InstancePrimitive(Reference< Primitive > &i, const Transform &i2w) | InstancePrimitive | [inline] |
InstanceToWorld | InstancePrimitive | [private] |
Intersect(const Ray &r, Intersection *in) const | InstancePrimitive | [virtual] |
IntersectP(const Ray &r) const | InstancePrimitive | [virtual] |
nReferences | ReferenceCounted | |
ReferenceCounted() | ReferenceCounted | [inline] |
ReferenceCounted() | ReferenceCounted | [inline] |
Refine(vector< Reference< Primitive > > &refined) const | Primitive | [virtual] |
WorldBound() const | InstancePrimitive | [inline, virtual] |
WorldToInstance | InstancePrimitive | [private] |
~Primitive() | Primitive | [virtual] |