bsdfComponentOffset | IGIIntegrator | [private] |
bsdfSampleOffset | IGIIntegrator | [private] |
IGIIntegrator(int nl, int ns, float md, float rrt, float is) | IGIIntegrator | |
indirectScale | IGIIntegrator | [private] |
Li(const Scene *scene, const RayDifferential &ray, const Sample *sample, float *alpha) const | IGIIntegrator | [virtual] |
lightNumOffset | IGIIntegrator | [private] |
lightSampleOffset | IGIIntegrator | [private] |
maxSpecularDepth | IGIIntegrator | [private] |
minDist2 | IGIIntegrator | [private] |
nLightPaths | IGIIntegrator | [private] |
nLightSets | IGIIntegrator | [private] |
Preprocess(const Scene *) | IGIIntegrator | [virtual] |
RequestSamples(Sample *sample, const Scene *scene) | IGIIntegrator | [virtual] |
rrThreshold | IGIIntegrator | [private] |
specularDepth | IGIIntegrator | [mutable, private] |
virtualLights | IGIIntegrator | [private] |
vlSetOffset | IGIIntegrator | [private] |
~Integrator() | Integrator | [virtual] |