| areaLight | GeometricPrimitive | [private] |
| CanIntersect() const | GeometricPrimitive | [virtual] |
| FullyRefine(vector< Reference< Primitive > > &refined) const | Primitive | |
| GeometricPrimitive(const Reference< Shape > &s, const Reference< Material > &m, AreaLight *a) | GeometricPrimitive | |
| GetAreaLight() const | GeometricPrimitive | [virtual] |
| GetBSDF(const DifferentialGeometry &dg, const Transform &WorldToObject) const | GeometricPrimitive | [virtual] |
| Intersect(const Ray &r, Intersection *isect) const | GeometricPrimitive | [virtual] |
| IntersectP(const Ray &r) const | GeometricPrimitive | [virtual] |
| material | GeometricPrimitive | [private] |
| nReferences | ReferenceCounted | |
| ReferenceCounted() | ReferenceCounted | [inline] |
| ReferenceCounted() | ReferenceCounted | [inline] |
| Refine(vector< Reference< Primitive > > &refined) const | GeometricPrimitive | [virtual] |
| shape | GeometricPrimitive | [private] |
| WorldBound() const | GeometricPrimitive | [virtual] |
| ~Primitive() | Primitive | [virtual] |
1.5.6