cylinder(const Point &P, float *s, float *t) const | CylindricalMapping2D | [private] |
CylindricalMapping2D(const Transform &toCyl) | CylindricalMapping2D | [inline] |
Map(const DifferentialGeometry &dg, float *s, float *t, float *dsdx, float *dtdx, float *dsdy, float *dtdy) const | CylindricalMapping2D | [virtual] |
WorldToTexture | CylindricalMapping2D | [private] |
~TextureMapping2D() | TextureMapping2D | [inline, virtual] |