Camera(const Transform &world2cam, float hither, float yon, float sopen, float sclose, Film *film) | Camera | |
CameraToWorld | Camera | [protected] |
ClipHither | Camera | [protected] |
ClipYon | Camera | [protected] |
film | Camera | |
GenerateRay(const Sample &sample, Ray *ray) const =0 | Camera | [pure virtual] |
ShutterClose | Camera | [protected] |
ShutterOpen | Camera | [protected] |
WorldToCamera | Camera | [protected] |
~Camera() | Camera | [virtual] |