BrushedMetal(Reference< Texture< float > > bump) | BrushedMetal | [inline] |
Bump(Reference< Texture< float > > d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | Material | [static] |
bumpMap | BrushedMetal | |
GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading) const | BrushedMetal | [virtual] |
nReferences | ReferenceCounted | |
ReferenceCounted() | ReferenceCounted | [inline] |
ReferenceCounted() | ReferenceCounted | [inline] |
~Material() | Material | [virtual] |