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09/21 overview
09/28 core and geometry
10/05 shape and aceleration
10/19 color and radiometry
10/26 camera sampling
11/02 realistic camera
11/09 sampling and film
11/16 reflection and materials
11/23 textures
11/30 lights and Monte Carlo
12/07 Monte Carlo II
12/14 surface integrator
12/21 participating media
12/28 real-time relighting
01/04 hard shadows
01/11 soft shadows
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Lectures
| Date |
Topic |
slides |
readings/related links |
|
| 2006/09/21 |
overview |
ppt/pdf/4-up pdf
|
|
| 2006/09/28 |
intro to pbrt geometry and transforms |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
Chapters 1 and 2 of pbrt
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renderer/pbrt.cpp, core/scene.*, integrators/whitted.cpp, core/geometry.*, core/transform.*
|
| 2006/10/05 |
shapes accelerators |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
Chapters 3 and 4 of pbrt
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core/shape.*, shapes/*, accelerators/*
|
| 2006/10/19 |
accelerators color and radiometry |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
Chapter 5 of pbrt
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core/color.*
|
| 2006/10/26 |
camera sampling |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
Chapters 6 and 7 of pbrt
-
core/camera.*, camera/*
|
| 2006/11/02 |
realistic camera |
pdf
|
|
| 2006/11/09 |
sampling film |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
Chapters 7 and 8 of pbrt
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core/sampling.*, samplers/*, filters/*, core/film.*, core/tonemap.h, tonemaps/*
|
| 2006/11/16 |
Reflections Materials Spectrum-based rendering |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
pdf
|
-
Chapters 9 and 10 of pbrt
-
core/reflection.*, core/material.*, materials/*
|
| 2006/11/23 |
Textures |
ppt/pdf/4-up pdf
|
-
Chapter 11 of pbrt
-
core/texture.*, core/mipmap.*, textures/*
|
| 2006/11/30 |
Lights Monte Carlo |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
|
| 2006/12/07 |
Monte Carlo II |
ppt/pdf/4-up pdf
|
-
Chapter 15 of pbrt
-
core/reflection.*, lights/*
|
| 2006/12/14 |
Surface Integrator |
ppt/pdf/4-up pdf
|
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Chapter 16 of pbrt
-
core/transport.*, integrators/*
|
| 2006/12/21 |
Participating Media |
ppt/pdf/4-up pdf
SIGGRAPH 2005
|
-
Chapters 12 and 17 of pbrt
-
core/volume.*, volume/*
-
B. Sun, R. Ramamoorthi, S. G. Narasimhan, S. K. Nayar,
A Practical Analytic Single Scattering Model
for Real Time Rendering,
SIGGRAPH 2005.
-
S. Narasimhan, M. Gupta, C. Donner, R. Rammamoorthi,
S. Nayar and H. W. Jensen,
Acquiring Scattering Properties of Participating
Media by Dilution,
SIGGRAPH 2006.
|
| 2006/12/28 |
Real-Time Relighting |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
R. Ramamoorthi and P. Hanrahan,
An Efficient Representation for Irradiance Environment Maps,
SIGGRAPH 2001.
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P.-P. Sloan, J. Kautz and J. Snyder,
Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environment,
SIGGRAPH 2002.
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R. Ng, R. Ramamoorthi and P. Hanrahan,
All-Frequency Shadows Using Non-linear Wavelet Lighting Approximation,
SIGGRAPH 2003.
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R. Ng, R. Ramamoorthi and P. Hanrahan,
Triple Product Wavelet Integrals for All-Frequency Relighting,
SIGGRAPH 2004.
|
| 2007/01/04 |
Hard Shadows |
ppt/pdf/4-up pdf
|
|
| 2007/01/11 |
Soft Shadows |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
M. Agrawala, R. Ramamoorthi, A. Heirich and L. Moll,
Efficient Image-Based Methods for Rendering Soft Shadows,
SIGGRAPH 2000.
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U. Assarsson and T. Akenine-Moller,
A Geometry-based Soft Shadow Volume Algorithm using Graphics Hardware,
SIGGRAPH 2003.
-
Per H. Christensen, Julian Fong, David Laur and Dana Batali
Ray Tracing for the Movie Cars,
Pixar TR, 2006.
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