This page demo is based on : Cheng-Yuan Liou, Quan-Ming Chang, "Meshed snakes",1996 .

 The Mesh is used to emulate soap film, which is somewhere dramatically powerful than any other complicated computational algorithms. For example, on the morphorgenic application it shows its superiority as well. We are going to briefly introduce our model and training method, and take the theory into practice by trying to catch some features from one's face.

 The Mesh is composed of many circles, each of which has four nodes. We call a circle as a " Snack" and each one tries to minimum itself's energe function,
        .
Therefore, the total energe function of the Mesh is  .

 You may find that the work implies the Snake tends to shrink to a smaller circle if there is no other constraint happened, and the situation makes the Mesh also reduced for balance, just like the soap film.
                       
 The node inside a Snake tends to be closer to its neighbors.        The Mesh is reduced for the inner snakes shrinking.

 Since we hope to put a picture under the Mesh and let it catch some features for some purpose, additional constraints are needed over the original energe function. This is a flexible policy. There are just three different results caused from different graph energe definitions.

 

 

 
  (↑)All nodes but the margin nodes are partially free to move to anywhere, and prefer to go closer to the corner. And, specially, they prefer to stay at dark.

   You can see that the last policy seems better, and no mistake we adapt this to simulate our face morphoring.

 


 
                

    The Mesh demo of flying flag

<demo movie AVI 3MB ||  C 25>

    The Mesh demo on human face ||  C 13


              
 

              
 

              
 

 

  For more detail and help, you can contact us: cyliou@csie.ntu.edu.tw .




                                      (←) The nodes are hindered from moving
                                        between two excessively different
                                        colors.
















                                      (←) The nodes are hindered from moving
                                        between two excessively different
                                        colors, and prefer to go closer to the
                                        corner.