| aggregate | Scene | |
| bound | Scene | |
| camera | Scene | |
| Intersect(const Ray &ray, Intersection *isect) const | Scene | [inline] |
| IntersectP(const Ray &ray) const | Scene | [inline] |
| Li(const RayDifferential &ray, const Sample *sample, float *alpha=NULL) const | Scene | |
| lights | Scene | |
| Render() | Scene | |
| sampler | Scene | |
| Scene(Camera *c, SurfaceIntegrator *in, VolumeIntegrator *vi, Sampler *s, Primitive *accel, const vector< Light * > <s, VolumeRegion *vr) | Scene | |
| surfaceIntegrator | Scene | |
| Transmittance(const Ray &ray) const | Scene | |
| volumeIntegrator | Scene | |
| volumeRegion | Scene | |
| WorldBound() const | Scene | |
| ~Scene() | Scene |
1.5.6