ProjectionLight Member List
This is the complete list of members for
ProjectionLight, including all inherited members.
| cosTotalWidth | ProjectionLight | [private] |
| hither | ProjectionLight | [private] |
| Intensity | ProjectionLight | [private] |
| IsDeltaLight() const | ProjectionLight | [inline, virtual] |
| Le(const RayDifferential &r) const | Light | [virtual] |
| Light(const Transform &l2w, int ns=1) | Light | [inline] |
| lightPos | ProjectionLight | [private] |
| lightProjection | ProjectionLight | [private] |
| LightToWorld | Light | [protected] |
| nSamples | Light | |
| Pdf(const Point &, const Vector &) const | ProjectionLight | [virtual] |
| Light::Pdf(const Point &p, const Normal &n, const Vector &wi) const | Light | [inline, virtual] |
| Power(const Scene *) const | ProjectionLight | [inline, virtual] |
| Projection(const Vector &w) const | ProjectionLight | |
| ProjectionLight(const Transform &light2world, const Spectrum &intensity, const string &texname, float fov) | ProjectionLight | |
| projectionMap | ProjectionLight | [private] |
| Sample_L(const Point &p, Vector *wi, VisibilityTester *vis) const | ProjectionLight | [virtual] |
| Sample_L(const Point &P, float u1, float u2, Vector *wo, float *pdf, VisibilityTester *visibility) const | ProjectionLight | [virtual] |
| Sample_L(const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const | ProjectionLight | [virtual] |
| Light::Sample_L(const Point &p, const Normal &n, float u1, float u2, Vector *wi, float *pdf, VisibilityTester *visibility) const | Light | [inline, virtual] |
| screenX0 | ProjectionLight | [private] |
| screenX1 | ProjectionLight | [private] |
| screenY0 | ProjectionLight | [private] |
| screenY1 | ProjectionLight | [private] |
| WorldToLight | Light | [protected] |
| yon | ProjectionLight | [private] |
| ~Light() | Light | [virtual] |
| ~ProjectionLight() | ProjectionLight | |