computeVis | InfiniteAreaCube | |
InfiniteAreaCube(const InfiniteAreaLight *l, const Scene *s, float t, bool cv, float pe) | InfiniteAreaCube | [inline] |
light | InfiniteAreaCube | |
operator()(int, int, const Point &p, const Vector &w) | InfiniteAreaCube | [inline] |
pEpsilon | InfiniteAreaCube | |
scene | InfiniteAreaCube | |
time | InfiniteAreaCube |