TriangleMesh Member List

This is the complete list of members for TriangleMesh, including all inherited members.
alphaTextureTriangleMesh [protected]
Area() const Shape [virtual]
CanIntersect() const TriangleMesh [inline, virtual]
GetShadingGeometry(const Transform &obj2world, const DifferentialGeometry &dg, DifferentialGeometry *dgShading) const Shape [inline, virtual]
Intersect(const Ray &ray, float *tHit, float *rayEpsilon, DifferentialGeometry *dg) const Shape [virtual]
IntersectP(const Ray &ray) const Shape [virtual]
nTriangleMesh [protected]
nextshapeIdShape [static]
nReferencesReferenceCounted
ntrisTriangleMesh [protected]
nvertsTriangleMesh [protected]
ObjectBound() const TriangleMesh [virtual]
ObjectToWorldShape
pTriangleMesh [protected]
Pdf(const Point &Pshape) const Shape [inline, virtual]
Pdf(const Point &p, const Vector &wi) const Shape [virtual]
ReferenceCounted()ReferenceCounted [inline]
Refine(vector< Reference< Shape > > &refined) const TriangleMesh [virtual]
ReverseOrientationShape
sTriangleMesh [protected]
Sample(float u1, float u2, Normal *Ns) const Shape [inline, virtual]
Sample(const Point &P, float u1, float u2, Normal *Ns) const Shape [inline, virtual]
Shape(const Transform *o2w, const Transform *w2o, bool ro)Shape
shapeIdShape
TransformSwapsHandednessShape
Triangle classTriangleMesh [friend]
TriangleMesh(const Transform *o2w, const Transform *w2o, bool ro, int ntris, int nverts, const int *vptr, const Point *P, const Normal *N, const Vector *S, const float *uv, const Reference< Texture< float > > &atex)TriangleMesh
uvsTriangleMesh [protected]
vertexIndexTriangleMesh [protected]
VertexTexture classTriangleMesh [friend]
WorldBound() const TriangleMesh [virtual]
WorldToObjectShape
~Shape()Shape [virtual]
~TriangleMesh()TriangleMesh
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