abortTasks | PhotonShootingTask | |
causticPhotons | PhotonShootingTask | |
directPhotons | PhotonShootingTask | |
indirectPhotons | PhotonShootingTask | |
integrator | PhotonShootingTask | |
lightDistribution | PhotonShootingTask | |
mutex | PhotonShootingTask | |
nDirectPaths | PhotonShootingTask | |
nshot | PhotonShootingTask | |
PhotonShootingTask(int tn, float ti, Mutex &m, PhotonIntegrator *in, ProgressReporter &prog, bool &at, int &ndp, vector< Photon > &direct, vector< Photon > &indir, vector< Photon > &caustic, vector< RadiancePhoton > &rps, vector< Spectrum > &rpR, vector< Spectrum > &rpT, uint32_t &ns, Distribution1D *distrib, const Scene *sc, const Renderer *sr) | PhotonShootingTask | [inline] |
progress | PhotonShootingTask | |
radiancePhotons | PhotonShootingTask | |
renderer | PhotonShootingTask | |
rpReflectances | PhotonShootingTask | |
rpTransmittances | PhotonShootingTask | |
Run() | PhotonShootingTask | [virtual] |
scene | PhotonShootingTask | |
taskNum | PhotonShootingTask | |
time | PhotonShootingTask | |
~Task() | Task | [virtual] |