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09/20 overview
09/27 core and geometry
10/04 shape and aceleration
10/11 acceleration
10/25 sampling
11/01 color, camera, film and reflection
11/08 materials and tone mapping
11/15 texture
11/22 texture and light
11/29 Monte Carlo
12/07 surface integrator
12/13 unbiased approaches
12/20 biased approaches
12/27 participating media
01/03 real-time rendering
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Lectures
| Date |
Topic |
slides |
readings/related links |
|
| 2005/09/20 |
overview |
ppt/pdf/4-up pdf
|
|
| 2005/09/27 |
core geometry |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
|
| 2005/10/04 |
shape acceleration |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
|
| 2005/10/11 |
acceleration |
ppt/pdf/4-up pdf
|
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J. Goldsmith and J. Salmon,
Automatic Creation of Object Hierarchies for Ray Tracing,
IEEE CG&A, 1987.
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Brian Smits,
Efficiency Issues for Ray Tracing,
Journal of Graphics Tools, 1998.
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K. Klimaszewski and T. Sederberg,
Faster Ray Tracing Using Adaptive Grids,
IEEE CG&A Jan/Feb 1997.
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I. Gargantini and H. Atkinson,
Ray Tracing an Octree: Numerical Evaluation of the First Intersection,
Computer Graphics Forum 1993.
-
K.-Y. Whang et. al.,
Octree-R: An Adaptive Octree for Efficient Ray Tracing,
IEEE TVCG 1995.
|
| 2005/10/25 |
sampling |
ppt/pdf/4-up pdf
|
|
| 2005/11/01 |
color camera film reflection |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
Chapters 5, 6, 8, 9 of pbrt
|
| 2005/11/08 |
materials tone mapping |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
|
| 2005/11/15 |
texture |
ppt/pdf/4-up pdf
|
|
| 2005/11/22 |
texture light |
ppt/pdf/4-up pdf
ppt/pdf/4-up pdf
|
-
Chapters 11 and 13 of pbrt
|
| 2005/11/29 |
Monte Carlo |
ppt/pdf/4-up pdf
|
-
Chapters 14 and 15 of pbrt
|
2005/12/06 2005/12/13 2005/12/20 |
Surface Integrator unbiased appraoches biased appraoches |
ppt/pdf/4-up pdf
|
|
| 2005/12/27 |
participating media |
ppt/pdf/4-up pdf
|
-
Chapters 12 and 17 of pbrt
|
| 2006/01/03 |
real-time rendering |
ppt/pdf/4-up pdf
|
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