#pragma once

#ifndef INPAINTING_H
#define INPAINTING_H

#define PAINT_COLOR  RGB(0,255,0)  // the color used to specify the target area
#define SOURCE 0
#define TARGET -1
#define BOUNDARY -2
#define winsize 2  // the window size

typedef struct
{
	double grad_x;
	double grad_y;
}gradient; //the structure that record the gradient

typedef struct
{
	double norm_x;
	double norm_y;
}norm;  // the structure that record the norm

#endif

