THEATURE
A Theater for Artificial Creatures
Jia-chi Wu
Directed by Prof. Jane Hsu
Screen Shots:
Introduction:
Theature is a project to build a game engine for adventure/RPG
games. Game designers specify the characteristics of the behaviors of each
autonomous creature. Each creature then choose what to do depending on
the stimuli from the enviroment and the characteristics the designers have
specified.
Reference:
- Blumberg, B. and Galyean, Tinsley, 1995. Multi-level Direction of Autonomous
Creatures for Real-Time Virtual Environment. Proceedings of SIGGRAPH
95.
- Blumberg, B., 1994.Action-Selection in Hamsterdam: Lessons from Ethology.
Animals to Animats. Proceedings of the Third International Conference
on the Simulation of Adaptive Behavior.
- Peter Wavish and Michael Graham, 1996. Situated Action Approach to
Implementing Characters in Computer Games. Applied Artificial Intelligence,
10:53-73, 1996.
- Blumberg, B., 1997. Old Tricks, New Dogs: Ethology and Interactive
Creatures.
- Most of the information comes from my classmate Po-Cheng Wang. You
may find more information on his page. [Goto
Po-Cheng Wang's Page (Mostly Chinese)]
Comments to b2506046@csie.ntu.edu.tw